![]() When using XP4 with cache you need to make sure it's a relative path. ![]() ![]() If you are running R19 or below or turned off smart sync you need to render XP with the setup method below: We will gather all the cache files for you and convert the paths here on the farm. If you use X-Particles with R19 or above and have smart sync turned on rendering with XP is as simple as rendering locally. They have all the benefits of Proxy files but don't require any setup If possible, we recommend working with Alembic files. Watch this Youtube Video to learn how to convert all paths. Open the original proxy file (Houdini). c4d project, and everything should be ready. Save this file to the location of your main. Convert all texture paths to relative paths (you can easily do this by saving your project with assets). Open the original proxy file (.c4d file). Unfortunately, we can't remap the Redshift texture files since there is no API available for this purpose (meaning we can't change it with a script). If your proxy file also includes textures, you need to make sure they have relative paths to the final. ![]() Redshift proxy files are fully supported on the farm.
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